enthusiast, a gamer and aspiring to be a full developer who's making his way into this world any request or suggestions are welcome Low Poly is my strong suit, and i highly believe it's one of the pillars of efficiency, yet, open to other suggestions and styles. Special Note: none of my 3D models will surpass a thousand tris, unlesss is it indicated otherwise, this may change depending on size and complexity, i.e. a red Sequoia (a giant tree, over a hundred meters high) is likely to break this poly count rule due to the minimal LOD required.
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Joined June 2022
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