GameDev Market logo

3D > Environments > Buildings

Asset image

Description

Reference

Details & User Guide

 

Introduction

This package contains a set of 23 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.

Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height, and Tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

 

Features

Albedo: Color Bias | Contrast | Brightness

Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates

Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Max/Min Height

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Specular generated by the Roughness map is introduced to some shaders

Roughness generated by the Specular map is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 23

Numbers of Sample Materials: 23

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 39

Tessellation Displacement | Parallax Height | Surface Decal | Decal Color Desaturation | Ambient Occlusion

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Report asset

Media

Author Details

InteractiveArts's profile image

Active Since: February 2021

Published Products: 44

Followers: 0

Reviews

This asset has not received any reviews yet.

You must be logged in and have bought this asset to leave a review.

Comments

To leave a comment, please log in
Be the first to leave a comment.

Licence Info

Great news! All assets on GameDev Market come with our standard Pro Licence.

Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.


At a glance, here are some of the key points from the licence:


 You can:

  • Make changes to any asset bought/downloaded
  • Use the assets and any Derivative Works in Media Products, whether commercial or non-commercial, with no restriction on the number of projects

 You cannot:

  • Use the asset or Derivative Works in a logo, trademark or service mark
  • Sell, share or redistribute the asset or Derivative Works outside of the Media Product
  • Allow the user of the Media Product to extract the asset or Derivative Works and use them outside of the relevant Media Product.
  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

Wood Specified, Shader Smart, Professional Edition

Handcrafted by InteractiveArts

$20.00

(VAT may apply)

Please login/signup to add this product to your wishlist.

Technical Details

Name Value
Version 1.00
Last updated March 4, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
File size 39.53 MB
Changelog N/A
Poly count 100
Animated
Rigged
Textured
Materials
UV Mapped

*You will receive an email once per week when any Followed Creators list new assets

Share & Earn

Log in and Share this asset and your Alliance link will be included, meaning you will earn money back on any sales/purchases made by new members joining through your link! See the Referral Guide for more details.

More assets from InteractiveArts


GameDev Market logo

GameDev Market is a marketplace for high quality, affordable game assets handcrafted by talented creators from all around the world.

GameDev Network Limited is registered in England & Wales (08951892). Registered office: Baltic Co-Working Space, 12 Jordan Street, Liverpool, UK. L1 0BP. ICO registered (ZA122213).

© 2024 GameDev Network Limited. All rights reserved.