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3D > Environments > Industrial

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Details & User Guide



This package contains a set of 24 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.



Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic generated from the Roughness is introduced to some shaders

Roughness generated from the Metallic is introduced to some shaders

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders


Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Tessellation Displacement | Parallax Height | Far Field Differentiation | Secondary Normal

PBR Based Rendering

Sm 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Metal Speficied, Shader Smart, Professional Edition

Handcrafted by InteractiveArts


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Technical Details

Name Value
Version 1.00
Last updated August 25, 2023
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
File size 42.05 MB
Changelog N/A
Poly count 100
UV Mapped

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