Reference
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for Pebble and Pavement materials and are designed for mobile game and application development.
Wet surface functionality is introduced, where users can adjust the color bias of the wet area based on the texture patterns, Normal bias of the wet area can be adjusted as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Wet Surface
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
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Name | Value |
---|---|
Version | 1.00 |
Last updated | March 1, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.00 |
Last updated | March 1, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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