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Details & User Guide



This package contains a set of 11 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials. 6 shaders are designed for PC/Console, and 5 shaders are designed for mobile game and application development.

Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. Far Field differentiation functionalities have been introduced for the patterns scales, where users can modify texture scales at a far camera distance to enhance the marble pattern, meantime, Normal map would fall-off into a flat plane in order to enhance the graphic performance. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity. 

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.



Albedo: Color Bias | Contrast | Brightness

Color Desaturation: Base Color | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Far Field: Decay Distance | Vanish Distance | Far Field Texture Scale

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders


Tech Details and Specifications

Numbers of Shaders: 11 

Numbers of Sample Materials: 11

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 19

Far Field Rescale | Far Field Normal Fall-off

Color Desaturation | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Marble, Pebble Stone Specified, Shader Smart, Standard Edition

Handcrafted by InteractiveArts


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Technical Details

Name Value
Version 1.00
Last updated August 25, 2023
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
File size 96.87 MB
Changelog N/A
Poly count 100
UV Mapped

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