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Details & User Guide



This package contains a set of 18 shaders for PBR based shaders made specifically for raw and fine leather materials. 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with ambient occlusion and additional functionalities are designed for PC/Console, and 6 shaders are designed for mobile games and application development.

Details functionalities have introduced for white/black channels color bias, normal bias and ambient occlusion bias can be adjusted, the pattern texture is determined by the red channel of the albedo texture.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and parallax height. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.



Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Details: White/Black channel Color bias | White/Black Channel Normal bias | White/Black channel Occlusion bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base value

Parallax Height: Contrast | Max/Min Height | General Strength

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders


Tech Details and Specifications

Numbers of Shaders: 18

Numbers of Sample Materials: 18

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 30

Parallax Height | Surface Details

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Leather Specified, Shader Smart, Advanced Edition

Handcrafted by InteractiveArts


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Technical Details

Name Value
Version 1.00
Last updated March 1, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
Changelog N/A
Poly count 100
UV Mapped

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