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Details & User Guide



This package contains a set of 5 shaders for PBR based shaders made specifically for Fabric and Cloth materials and are designed for mobile game and application development.

Surface Dirt and Color Desaturation function have been introduced, where users can choose targeted desaturation color for the dirt pattern while maintain the full customization for Roughness and Normal bias on the dirt pattern. Furthermore, tiling and offsets of the surface dirt can be adjusted individually. In addition, a Secondary Normal is introduced to enhance small details, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.



Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders


Tech Details and Specifications

Numbers of Shaders: 4

Numbers of Sample Materials: 4

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 8

Surface Dirt | Dirt Color Desaturation | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Fabric, Cloth Specified Shader Smart, Mobile Edition

Handcrafted by InteractiveArts


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Technical Details

Name Value
Version 1.00
Last updated March 1, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
Changelog N/A
Poly count 100
UV Mapped

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