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It’s one of the newer sellers to the marketplace, DaydreamSound, that is the focus in our next Member Spotlight post. DaydreamSound is an audio production company, based here in the UK, that have been a member of GDM for just two months, but have already uploaded a number of large audio packs, which you can check out here.
GDM Username: DaydreamSound
Name or Nickname: Theo (Sound Designer at Daydream Sound)
Developer, Asset Creator or are you a bit of both?:
Full Time, Part Time or Hobby?:
I do freelance sound design work full-time, while creating SFX packs for game developers with my team at Daydream Sound.
How long have you been doing this?:
I’ve been doing sound design and music production since 2014, but I started to merge my two passions of sound design and games in 2019.
What made you become a dev/artist?:
I was inspired by the overall feel (and specifically the audio) of Celeste when I first played it in 2018. This prompted research into how the audio was implemented, which I found out was through software called FMOD.
I then discovered that the lead sound designer, Kevin Regamey, put together a 4 hour breakdown of the audio within Celeste
, which I strongly recommend everyone checks out. After diving into that and getting lost in the endless possibilities of game audio, specifically game audio implementation, I started playing around with FMOD and Wwise and here we are.
Favourite software/tools to use?:
I use Ableton Live for all of my sound design. I know a lot of people in the game audio space love to use Reaper, which is a great tool that I’d absolutely recommend to anyone getting started with sound design.
What’s one tip you would give to someone starting out?:
If you’re thinking of getting started in game audio, I recommend doing lots of audio redesigns. Find gameplay clips (with no commentary) and throw them in your favourite DAW, then try and redesign the sound for the clip. It’s great to work with professional visuals as an ‘amateur’, give it a try!
How do you promote your work (games or assets)?:
Promotion is hard, as asset marketplaces can be very saturated. We’ve made an effort to connect with indie game developers on twitter to try and build a small community. You want to avoid being too ‘in-your-face’ and spammy with promotion, as this can easily put potential clients off of your products. There are some communities on Reddit and forums which allow promotion, but always read the rules before you post.
Any completed projects/work you want to promote?:
And finally, favourite game ever & why?:
It’s a boring choice but I’d say Ocarina of Time is easily my favourite game of all time. The soundtrack is perfect, the story is great, the world was hugely immersive as a child and I think it still holds up today. What a game.
You can connect with DaydreamSound here:
Check out some of DaydreamSound’s assets…