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2D > Environments > Building

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Check out a cool assortment of tilesets, furniture and decorations!

Most of the furniture comes in matching sets. All upholstered pieces match in texture and color, and most of the rest match in pattern (the base wood color is the same).

The objects have a base tile of 64x64, but the objects themselves are either larger or smaller, depending on type (e.g couches are 100x51, some chairs are 33x56).

Tilesets are 32 x 32.

170 total assets:

- 5 tilesets: 3 floor types, 2 wall types, with a few connections between rooms

- 12 beds: 2 styles, 3 colors, in single and double variants

- 3 dressers: 3 patterns

- 7 couches: 1 model: 2 styles of upholstery, 3 colors, 1 simple wooden

- 7 armchairs: like the couches, all matching them

- 16 chairs: 3 types: 6 upholsterd (3 colors, 2 patterns), 10 wooden (2 styles, 5 patterns each)

- 6 stools: upholstered, 3 colors, 2 patterns

- 2 desks

- 5 tables: 5 patterns

- 5 coffee tables: 5 patterns

- 4 bookcases: 2 empty, 2 full, and in small and large variants

- 10 nightstands: 2 styles, 5 patterns

- 8 small(ish) carpets: 4 styles, 2 colors

- 2 tileable carpets: 1 style, 2 colors (only tileable in a rectangural pattern)

- decorations: 3 paintings, 3 candle types, 3 potted plants, 2 vase flowers

- 2 windows: 1 for day, 1 for night.

The spritesheets are organised by the tile size of full objects, and the corresponding size is stated in each file name.

The tilesets come in both .aseprite and .png formats (they were made using the beta version of Aseprite, in case it helps)

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Author Details

Akannis's profile image

Active Since: September 2022

Published Products: 2

Followers: 0


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Licence Info

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At a glance, here are some of the key points from the licence:

 You can:

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  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

Pixel interior set

Handcrafted by Akannis


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Technical Details

Name Value
Version 1.0
Last updated October 4, 2022
Included formats png, aseprite
Created in Aseprite
File size 51.62 KB
Changelog N/A

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