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Description

NixFX Procedural Planet Shader

Generate high-quality procedural planets in GameMaker with real-time controls, static baking, and PNG export.

NixFX Procedural Planet Shader is a production-ready planet rendering package for GameMaker. It is designed for both rapid iteration and shipping performance.

Out of the box, you can place a live planet object and get a stylized high-def procedural planet with lighting, atmosphere, water/land transitions, cloud layers, and city light accents. For optimization-focused use cases, you can switch to the static object, which bakes a randomized planet to a sprite and only draws that sprite at runtime.

The package also includes a full in-game control panel so artists and designers can tweak every important value in real time, including terrain shape, mountain range distribution, cloud behavior, and palette ramps. Once you land on a look, export your result to PNG for content pipelines, thumbnails, UI, or promotional shots.

All core resources are included with source and use a `__nixfx_` prefix for cleaner integration into existing projects.

NO SHADER KNOWLEDGE IS NECESSARY. The planet object can be dropped into any project.

What You Get

  • High-definition procedural planet shader with atmosphere, water, terrain, clouds, specular highlights, and city lights.
  • Mountain range generation controls (including threshold and softness) for clustered ranges instead of uniform mountain noise.
  • Cloud self-shading plus optional cloud-cast shadows with tunable performance/quality.
  • Real-time planet object for animated/live procedural rendering.
  • Static planet object that bakes one randomized planet to a sprite and draws only the sprite.
  • Full source access to shader, objects, and helper scripts for customization.
  • In-game control panel with sliders for all major parameters.
  • PNG export from the current planet view.
  • Setup and usage documentation.

Included Package Contents

  • Shader: `__nixfx_sh_planet_highdef`
  • Live object: `__nixfx_planet_highdef`
  • Static baked object: `__nixfx_planet_static`
  • Control panel object: `__nixfx_planet_highdef_controls`
  • Shared helper script: `__nixfx_planet_functions`
  • Slider/UI script: `__nixfx_slider_scripts`
  • Required white quad sprite: `__nix_fx_spr_white`
  • Docs: `README.md`, `QUICK_SETUP.md`

 

Feature Highlights

  • Procedural generation with controllable seed/randomization.
  • Parameterized terrain, water level, atmosphere, cloud cover, and lighting.
  • Custom color ramps for water, land, snow, clouds, and atmosphere.
  • One-key randomize and debug parameter dump.
  • One-key PNG export.
  • Prefixed resources (`__nixfx_`) to reduce naming conflicts when importing into existing projects.

Performance Options

  • Use the live object for dynamic/animated planets.
  • Use the static object for baked planets with lower runtime cost.
  • Disable cast cloud shadows when needed for lower-end targets.
  • Tune resolution and scale for your target platform.

Requirements

  • GameMaker (2024.14.1 or compatible modern runtime).
  • No third-party extensions required.

Ideal Use Cases

  • Space games and galactic maps.
  • Strategy game planet views.
  • Main menu backgrounds.
  • Sci-fi UI panels and codex screens.
  • Procedural world generation pipelines.
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Author Details

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Active Since: January 2016

Published Products: 1

Followers: 0

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Licence Info

Great news! All assets on GameDev Market come with our standard Pro Licence.

Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.


At a glance, here are some of the key points from the licence:


 You can:

  • Make changes to any asset bought/downloaded
  • Use the assets and any Derivative Works in Media Products, whether commercial or non-commercial, with no restriction on the number of projects

 You cannot:

  • Use the asset or Derivative Works in a logo, trademark or service mark
  • Sell, share or redistribute the asset or Derivative Works outside of the Media Product
  • Allow the user of the Media Product to extract the asset or Derivative Works and use them outside of the relevant Media Product.
  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

NixFX Procedural Planet Creator for GameMaker Studio

Handcrafted by eposnix

$10.00

(VAT may apply)

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Technical Details

Name Value
Version 1.0
Last updated February 23, 2026
Included formats yymps
Created in GameMaker Studio
File size 3.05 MB
Changelog N/A
Vector
Layered
Sprite

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