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Description Low-poly World-war 2 era Japanese fighter and ground attack aircraft Mitsubishi A6M Zero model with real-world proportions and PBR materials, ready for your game or rendering project. Parts that need to be animated were modeled separately: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose. Every object was given a proper orientation and name. Textures
  • 3 color maps inspired by real-world paint jobs in 2k pixel resolution.
  • Propeller as a 512x512 pixels blurred sprite to give the illusion of high angular speed when the aircraft is airborne.
  • PBR maps: Metallic, Roughness, Smoothness/Glossiness, Normal (OpenGL and DirectX formats), Ambient Occlusion in 2k pixel resolution.
Technical Details
  • Texture size: 2048x2048 pixels
  • Polycount¬†: 5265 tris, 2794 verts
  • Formats: Blend (native), FBX, OBJ + MTL, unitypackage.
  • Physically-Based Rendering (PBR): Yes
  • UVs manually unwrapped and optimized for maximum texture space.
  • LODs, Cockpit, Interiors, Pilot, Sounds, Animations, Scripts: None.
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Mitsubishi A6M Zero

Handcrafted by Zeus Game Assets


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Technical Details

Name Value
Version 1.0
Last updated October 2, 2020
Included formats blend, fbx, obj, mtl, png, unitypackage
Created in Blender 2.83, Substance Painter
Changelog N/A
Poly count 5265
UV Mapped

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