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You can test it here (WebGL): Or download test apk and test it on your android device: This asset will provide you with FPS controls for mobile devices that is very easy to setup and use. How to use it? • Drag and drop “Joystick.prefab“ from “Prefab” folder into your scene. • Add EventSystem to your project hierarchy (Right click inside project hierarchy – UI – EventSystem) • Use “JoystickLeft.positionX” static variable inside your scripts to get left joysticks X axis value, use “JoystickLeft.positionY” to get Y axis value (you will get value from -1 to 1 for x and also from -1 to 1 for y axis). *Example Vector3 moveX = JoystickLeft.positionX * speed * transform.right; Vector3 moveY = JoystickLeft.positionY * speed * transform.forward; rigidbody.MovePosition(transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime); In case that your character doesn’t have rigidbody you can use this: transform.position = transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime; - For rotation use JoystickRight.rotX and JoystickRight.rotY. * Example void Update() { transform.rotation = Quaternion.Euler(JoystickRight.rotY, JoystickRight.rotX, 0); } • To detect if shot button is pressed you can use JoystickRight.shot static variable. It will return true when shot button is pressed and false when it is released. • To detect if jump button is pressed use JoystickRight.jump. It will return true whan jump button is pressed and false when it is released.
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Author Details

SilverBullte's profile image

Active Since: May 2015

Published Products: 90

Followers: 0


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FPS Controls for mobile devices

Handcrafted by SilverBullte


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Technical Details

Name Value
Version 1.0
Last updated August 28, 2020
Included formats C#, png, wav
Created in Unity3D
File size 42.65 MB
Changelog N/A

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