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Description

A little female rogue elf for any fantasy medieval game. The model is fully textured with a 2048x2048 BMP texture & a 1024x1024 PNG texture, fully rigged, & fully animated. It also has idle, walking, running, jumping, attacking, defending, getting hit, & dying animations. We also have tested it to work in the Unity3D game engine.
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Female Rogue Elf

Handcrafted by togeproductions

$15.00

(VAT may apply)

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Technical Details

Name Value
Version 1
Last updated August 25, 2023
Included formats FBX, BMP, PNG, TXT
Created in 3ds Max, Maya, Blender, ZBrush, & Photoshop
File size 2.87 MB
Changelog First version
Poly count 1924
Animated
Rigged
Textured
Materials
UV Mapped

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Comments

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prime31 5 years ago

Did you really test it in Unity? I think by tested in Unity" you mean all you did is open Unity and drag the model in to see if there were any errors present. Have a look at the draw calls for this model. 23 draw calls and 23 SkinnedMeshRenderers for one model! That is totally unacceptable!


Roconza 8 years ago

@prime31 I honestly do not think any of your feed back is very constructive. All I see is you criticize but you do not provide any constructive criticism to help the OP improve.

prime31 8 years ago

@roconza what wasn't clear from my review? This asset is in no way game ready. It has a tested in Unity" badge on it but this model is useless for a Unity or UE4 game. Every piece of the mesh is left as a separate object resulting in 23 SkinnedMeshRenderers when imported into Unity! Seller has no business putting a "tested in Unity" badge on this model. A model like this should have all meshes combined and should consist of a single SkinnedMeshRenderer when "tested in Unity"."

VerusPanther 9 years ago

These are VERY well done!


togeproductions 9 years ago

@VerusPanther Thank you! enjoy!


prime31 8 years ago

@VerusPanther really? How obvious is it that your comment is not truly reviewing the asset. VERY well done" you say. Did you even import the model into your game engine of choice? I am guessing the answer is no since any low poly model that results in 23 draw calls is not well done at all."

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