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Description

Chiptune style song entirely composed on MS-DOS. Truly old school: no modern delay/reverb (only MIDI delay, very known by SNES players); composed on a pretty old software; edited, mixed and mastered to sound like in old consoles. Contains four versions: high definition (.wav), SNES-like version (.mp3), DOS-like (.mp3) and the original .mod file. * DOS (.mp3): original MOD converted to MP3. Use this version if you want a realistic MS-DOS sound. * SNES (.mp3): recorded from MS-DOS, emulating a high quality sound card (Gravis Ultrasound), transcoded for SNES console with Gaussian interpolation, filtered with a LPF, tube emulated (TV) and converted to MP3. Choose this version if you're making a 16-bits game or something similar, this one should sound like Super NES and SEGA 32x. * MOD (.mod): original MOD file exported directly from Sound Club, an old software for MS-DOS. Use this one if you're looking for a really tiny file or if you need to edit in a MOD tracker. * HD (.wav): recorded from MS-DOS, emulating a high quality sound card (Gravis Ultrasound) with no resampling/interpolation/filter. You can convert it into a MP3 file to save some space. All files are normalized in -0.2 dBFS, except the MOD one.
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victorleao's profile image

Active Since: July 2020

Published Products: 5

Followers: 2

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Crushing Enemies

Handcrafted by victorleao

$2.00

(VAT may apply)

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Technical Details

Name Value
Version 3.5
Last updated July 27, 2020
Included formats wav, mp3, mod
Created in Sound Club
File size 17.45 MB
Changelog - SNES version improved (more realistic); - Loops improved; - Readme file improved.
Duration 00:01:25
Loops seamlessly
Bitrate 128
Sample rate 44100

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