Description
Cartoon Race Cars 12 are few of the fastest and best looking cars in the world.
Desktop Version Cars are around 4000-6000 tris.
Pack contains mobile version of all models, ~50% reduction in tris count, around ~2000-2800 tris.
PSD file size – 1024×1024 texture for the body and 512×512 for the tires.
AO Surface can be used for Fake Shadow.
Substance Materials to change color dynamically.
Set contains the following :
– 14 Car models
– Car models fbx format
– PNG texture for body and wheels
– Collision Mesh
– Car Shadow, AO for fake Shadow
– PSD source file inside archive for body and wheels
– Low Poly Cars
– Color Coded Cars
– Rigged Cars to Normal and Low versions
– New : Substance Material for each car
If you like the package please consider giving a rating and a review to the package. This vote and review will help the package to increase in visibility and will also help me to make more packages.
If there’s any package related problem Contact Me at the email below.
Demo 360 View : http://alexbarbulescu.com/CRC12/
Follow me on Twitter @Alex_TNT
Contact email: [email protected]
Technical Details
Version | V2 (Last updated 25/06/2016) |
Included formats | .obj .fbx .unitypackage |
Created in | Unity, Autodesk Maya |
Changelog | Updated the project files with |
Poly count | 4000 |
Animated | |
Rigged | Yes |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
Technical Details
Version | V2 (Last updated 25/06/2016) |
Included formats | .obj .fbx .unitypackage |
Created in | Unity, Autodesk Maya |
Changelog | Updated the project files with |
Poly count | 4000 |
Animated | |
Rigged | Yes |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
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Carwash –
These cars are awesome, they look great and are easy to use.
The pivot point for each wheel is set to the centre of the car, instead of the centre of the wheel – though easily fixed in Unity by adding an empty parent game object (unless you are proficient enough with a 3D package to change the pivot point yourself).
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