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GUI > HUD

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Description

Are you looking for 2D Pixel Art assets for your Fantasy RPG game?

This "2D Pixel Quest Vol 3: The UI/GUI" might be the perfect choice for you.

The pack contains all the elements needed to create personalized and detailed UI.

The package is delivered as PNG files, frame by frame and tilemaps, in a ZIP file.

It contains:

  • Buttons - 16 assets - 6 Menu buttons , 5 selectors, 5 switch buttons.
  • UI icons- 32 assets - 16 Icons in 2 types of colors.
  • Charging bar/ Slide bar - 24 assets - 12 Types of Charging bars + 12 types of. handles.
  • Objects Icon - 1 Tilemap - 200 icons Helmets, shields, potions, books, arrows, axes, diamonds, keys, swords, rings, ...
  • Life bar - 19 assets - 19 Life bars
  • Panels - 47 assets - 47 Panels and title bars ( 9-slice grid )
  • Frames - 28 assets - 28 Frames ( 9-slice grid )
  • Skills - 168 assets - 56 Skills icons x 3 colors
  • Victory Menu - 10 assets - Animated star button
  • Cursors - 2 assets - 2 Types of minimal cursors.
  • Diamonds and Gems - 40 assets - 6 diamonds in 6 colors, 4 empty slots.
  • Animated Skill Cards - 4 deck types, 50 skill cards
  • Banners - 16 assets - 16 different banners

 The assets are based on a 32x32 grid.

The Vol.3  can be used either as a standalone or in conjunction with Vol.1, 2 and 4.

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Author Details

BarelyApes's profile image

Active Since: June 2024

Published Products: 13

Followers: 10

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Comments

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OrangeGameBuilder 1 month ago

Hey, I just bought your UI pack and It's amazing. I'm curious if you're able to offer larger images, for higher res media. I'd also love to see more frames dedicated to things like Shop UI, Quest UI, leaderboard, and always looking forward to more cards.


BarelyApes 1 month ago

Hello, and thank you for purchasing the pack! For larger images, it’s no problem: you can simply scale them up, for example by 300%, using the "nearest neighbor" scaling method. This way, you’ll get images three times larger that retain pixel-perfect quality. I design my packs with a 1:1 pixel ratio to ensure versatility and a reduced file size. This gives developers like you the flexibility to make any adjustments needed to fit the assets to your games. Personally, I’d recommend zooming in with x2 or x3 on the camera instead of resizing the images themselves, which achieves the same result without increasing asset size. Anyway, if you’re interested, I can show you how to upscale the entire asset automatically while maintaining pixel-perfect quality. By the way, which engine are you using? Regarding your request for shop screens, quests, and so on, I can definitely consider adding something like that in future updates! Do you have any specific design ideas in mind? To avoid too many common graphic elements between games, I’ll aim for a modular solution to offer greater versatility. And don’t worry, there will be new cards ready soon!


OrangeGameBuilder 4 weeks ago

Hey, thank you for your extensive response! I have tried image enhancers (Canva) and it's working well. I've tired the nearest neighbor method and it's working great too. Please disregard my previous recommendations to add shop screens, quests, etc. I completely agree with your perspective in offering greater versatility. I will definitely double-down on adding more cards haha. I love all of the designs and will be making great use of them.😁 May I ask, how many more cards you're planning to add?


OrangeGameBuilder 4 weeks ago

Edit: It would also be cool to see the ability icons inside the cards separated from the card templates themselves. I'm curious if it's possible to add the card flip images in a modular way that works with any icon that can fit into those templates. (Maybe separating the shadows and the cards in a way they can be put together?). Let me know!


BarelyApes 4 weeks ago

Hi! :) I’m not sure if Canva has batch processing functions like Photoshop, but if it does, you could apply the enlargement to the entire folder at once. Just make sure to create a backup first! As for the cards, I haven’t set an exact number, so I’ll keep creating new ones as long as I have ideas. Soon, another 12 will be available, bringing the total to 28. I had already considered the possibility of separating the card images, but I came to the conclusion that it would be quite complex for you developers to manage. I mean that there would be a lot of small animated elements to assemble with extreme precision. This thought held me back from pursuing the idea of modular cards. I’ll give it some more thought, and thank you very much for the suggestion! In the meantime, happy developing and have fun!


OrangeGameBuilder 3 weeks ago

Best purchase I've ever made. Absolutely loving the new card designs! Can't wait to see the final 10 😁


BarelyApes 3 weeks ago

Fantastic, thank you! The other 10 (or maybe 12) will be coming soon!

Licence Info

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2D Pixel Quest Vol.3: The UI/GUI

Handcrafted by BarelyApes

$10.00

(VAT may apply)

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Technical Details

Name Value
Version 0.5
Last updated December 1, 2024
Included formats png
Created in piskel
File size 17.43 MB
Changelog Hello everyone! I’m thrilled to present the eighth and final update, featuring 63 new icons dedicated to inventory items. With this update, the series of planned updates for the pack comes to a close. However, I remain available to consider and create any suggestions or custom requests you might have. Bye!
Vector
Layered
Sprite

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