Exterior Tileset, Tools, Objects, and Animations Pack!
Purchase includes access to ALL future pack updates. Check Devlogs for all changes to date!
Starter pack for a survival / gathering RPG game. Assets and tilesets are based around a 16x16 pixel grid. Easy to scale up to higher resolutions if needed. Includes tools for harvesting lumber, gold, and stone from the environment. You can connect different environment zones with bridges and floating rafts. Aseprite and PNG Spritesheet files included.
My Videos Using this Pack
I'm including the gatherer character in the downloads currently as a work in progress for now.
Built using the Apollo 32 Color Palette
Asset License
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Name | Value |
---|---|
Version | 1.4 |
Last updated | February 15, 2023 |
Included formats | png, aseprite, cs |
Created in | Aseprite, Unity |
File size | 775.21 KB |
Changelog | V1.4 Update Notes - Scripted out a demo in Unity with gathering mechanics, spawning of pickups after harvesting, resource collection, and a simple inventory. You can use this as the basis for your game if you want. For animating the tools with the spritesheet, I used unity animator transform properties to position the tools for each frame of animation. Since the tools follow the same format of 16x16 size and handle in the bottom left, swapping the sprites works for most of the tools in the swing animation. - Animated the floating bridge rafts to make the scenes more lively - Remade Gatherer Character and animations for all four directions (Idle, Walk, Swing animations) - Unity project has the files setup out of the box so things like sprite pivot points and pixel art sprite settings are mostly set up out of the box. |
Vector | |
Layered | |
Sprite |
Name | Value |
---|---|
Version | 1.4 |
Last updated | February 15, 2023 |
Included formats | png, aseprite, cs |
Created in | Aseprite, Unity |
File size | 775.21 KB |
Changelog | V1.4 Update Notes - Scripted out a demo in Unity with gathering mechanics, spawning of pickups after harvesting, resource collection, and a simple inventory. You can use this as the basis for your game if you want. For animating the tools with the spritesheet, I used unity animator transform properties to position the tools for each frame of animation. Since the tools follow the same format of 16x16 size and handle in the bottom left, swapping the sprites works for most of the tools in the swing animation. - Animated the floating bridge rafts to make the scenes more lively - Remade Gatherer Character and animations for all four directions (Idle, Walk, Swing animations) - Unity project has the files setup out of the box so things like sprite pivot points and pixel art sprite settings are mostly set up out of the box. |
Vector | |
Layered | |
Sprite |
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