Low Poly model with PBR textures of the World-War 2 era German dive-bomber and ground attack aircraft: the Junkers JU 87.
The model has real-world proportions, is properly oriented and is ready to be used in your desktop, console or mobile game out of the box.
The low poly count allows the model to be used in multiple situations with minimal impact on performance. Small details were baked into the normal map and are not present in the mesh as geometry.
Parts that need to be animated were modeled separately, properly oriented and given clear names: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose.
In addition to these, the JU87 Stuka has long-range fuel tanks, bombs, and underwing gun pods.
The propeller is provided both as a mesh and as a blurred sprite for when the aircraft is airborne.
The model has 3 sets of textures: aircraft (2k resolution), payload (1k resolution), and transparent propeller (512×512 resolution).
There are 5 color maps (or skins) inspired by the real-world counterpart that you can switch between to change the look of your aircraft.
The vehicle model has no interiors, no animations, and no sounds. Only mesh and textures are provided.
The preview images were rendered in Unity 2019.2 in linear color space with a simple post-processing stack (bloom, vignette and SMAA anti-aliasing).
Texture Size: 2048×2048 pixels for aircraft, 1024×1024 for payload
Poly Count: 5240 tris
Vertex Count: 3042 vertices
Physically-Based Rendering (PBR): Yes
Multiple texture formats are provided to ensure compatibility with a wide range of game and rendering engines: diffuse, normal (both DirectX and OpenGL formats), metallic, smoothness/glossiness, roughness, ambient occlusion.
Mesh formats: Blend (native), FBX, OBJ + MTL, .
UVs were manually unwrapped and carefully organized.
Sounds, Animations, Scripts: None, model and texture only.
LODs, Cockpit, Interiors, Pilot: None
Timelapse Videos We had some fun recording timelapse videos while making this asset.
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