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3D > Environments > Buildings

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Details & User Guide



This package contains a set of 11 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.

Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.



Albedo: Color Bias | Contrast | Brightness

Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates

Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the Roughness map is introduced to some shaders

Roughness generated by the Specular map is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders


Tech Details and Specifications

Numbers of Shaders: 11

Numbers of Sample Materials: 11

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 19

Surface Decal | Decal Color Desaturation | Ambient Occlusion

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Wood Specified, Shader Smart, Standard Edition

Handcrafted by InteractiveArts


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Technical Details

Name Value
Version 1.00
Last updated March 4, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
Changelog N/A
Poly count 100
UV Mapped


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