Description
Low Poly model with PBR textures of the World-War 2 era American carrier-based fighter-bomber aircraft: the Vought F4U Corsair.
The model has real-world proportions and is ready for your game or rendering project. Parts that need to be animated were modeled separately: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose. Every object was given a proper orientation and name.
Textures
- 4 color maps inspired by real-world paint jobs in 2k pixel resolution.
- Propeller as a 512×512 pixels blurred sprite to give the illusion of high angular speed when the aircraft is airborne.
- PBR maps: Metallic, Roughness, Smoothness/Glossiness, Normal (OpenGL and DirectX formats), Ambient Occlusion in 2k pixel resolution.
Technical Details
- Textures: 2048×2048 pixels
- Poly Count: 4910 tris
- Vertex Count: 2758 vertices
- Physically-Based Rendering (PBR): Yes
- Formats: Blend (native), FBX, OBJ + MTL, unitypackage.
- LODs, Cockpit, Interiors, Pilot, Sounds, Animations, Scripts: None.
The vehicle model has no interiors, no animations, and no sounds. Only mesh and textures are provided.
Preview images were rendered in Unity 2019.2 in linear color space with a simple post-processing stack (bloom, vignette and SMAA anti-aliasing).
UVs were manually unwrapped and carefully organized to maximize texture space.
Contact Info
If you have questions, suggestions or need support you can reach us by email and we will get back to you asap. For more info, please visit us at https://zeusgameassets.com
Technical Details
Version | V1.0 (Last updated 11/05/2020) |
Included formats | Blend (native), FBX, OBJ + MTL, unitypackage |
Created in | Blender, Substance Painter |
Poly count | 4910 |
Animated | |
Rigged | |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
Technical Details
Version | V1.0 (Last updated 11/05/2020) |
Included formats | Blend (native), FBX, OBJ + MTL, unitypackage |
Created in | Blender, Substance Painter |
Poly count | 4910 |
Animated | |
Rigged | |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
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