Description
A set of textures and models of additional objects to create a stone floor.
– Polycount (tris):
StoneFloor-SlabOne – 146,
StoneFloor-SlabOne-LOD1 – 68,
StoneFloor-SlabOne-LOD2 – 10,
StoneFloor_SlabTwo – 154,
StoneFloor_SlabTwo_LOD1 – 74,
StoneFloor_SlabTwo_LOD2 – 10,
StoneFloor_Ground – 29,
StoneFloor_Ground_LOD1 – 10,
StoneFloor_Ground_LOD2 – 2,
StoneFloor-GrassOne – 16,
StoneFloor-GrassOne-LOD1 – 8,
StoneFloor-GrassOne-LOD2 – 4,
StoneFloor-GrassTwo – 16,
StoneFloor-GrassTwo-LOD1 – 8,
StoneFloor-GrassTwo-LOD2 – 4,
StoneFloor-FragmentOne – 40,
StoneFloor-FragmentOne-LOD1 – 20,
StoneFloor-FragmentOne-LOD2 – 10,
StoneFloor-FragmentTwo – 44,
StoneFloor-FragmentTwo-LOD1 – 22,
StoneFloor-FragmentTwo-LOD2 – 10,
StoneFloor-FragmentThree – 54,
StoneFloor-FragmentThree-LOD1 – 26,
StoneFloor-FragmentThree-LOD2 – 10,
StoneFloor-FragmentFour – 50,
StoneFloor-FragmentFour-LOD1 – 24,
StoneFloor-FragmentFour-LOD2 – 10,
StoneFloor-FragmentFive – 52,
StoneFloor-FragmentFive-LOD1 – 26,
StoneFloor-FragmentFive-LOD2 – 10.
-Textures(.jpg, .tga, 4096×4096, 2048×2048, 1024×1024):
Diffuse,
Normal,
Specular.
The models was created in the program Blender 2.79. Native files are in BLEND folder. Also in the corresponding folders there are files for import: 3DS, FBX, OBJ. Textures can be found in folders TEXTURES and BONUS (additional textures that can be useful to someone in the work).
Technical Details
Version | V1 (Last updated 07/05/2019) |
Included formats | blend, fbx, obj, 3ds |
Created in | Blender |
Poly count | 600 |
Animated | |
Rigged | |
Textured | Yes |
Materials | |
UV Mapped | Yes |
Technical Details
Version | V1 (Last updated 07/05/2019) |
Included formats | blend, fbx, obj, 3ds |
Created in | Blender |
Poly count | 600 |
Animated | |
Rigged | |
Textured | Yes |
Materials | |
UV Mapped | Yes |
Not quite what you need?
Find similar assets »Share your thoughts!
Let us know what you think...
Only logged in customers who have purchased this product may leave a review.
What others are saying
There are no contributions yet.