Low Poly model with PBR textures of the World-War 2 era US fighter aircraft P51 Mustang.
The model has real-world proportions, is properly oriented and is ready to be used in your desktop, console or mobile game out of the box.
The low poly count allows the model to be used in multiple situations with minimal impact on performance. Small details were baked into the normal map and are not present in the mesh as geometry.
Parts that need to be animated were modeled separately, properly oriented and given clear names: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose.
The propeller is provided both as a mesh and as a blurred sprite for when the aircraft is airborne.
There are 3 color maps (or skins) inspired by the real-world counterpart that you can switch between to change the look of your aircraft.
The vehicle model has no interiors, no animations, and no sounds. Only mesh and textures are provided.
The preview images were rendered in Unity 2019.2 in linear color space with a simple post-processing stack (bloom, vignette and SMAA anti-aliasing).
Texture Size: 2048×2048 pixels
Poly Count: 4458 tris
Vertex Count: 2442 vertices
Physically-Based Rendering (PBR): Yes
Multiple texture formats are provided to ensure compatibility with a wide range of game and rendering engines: diffuse, normal (both DirectX and OpenGL formats), metallic, smoothness/glossiness, roughness, ambient occlusion.