Wanna get most value for money? Then there is nothing that really beats this offer to the pulp.
Often game designers work with premade assets. One sound sounds the same no matter what. You could contact the audio guy who made the sound, try to get it more like your wishes. But what if he doesn’t have the sound on file?
Then you have the dilema of keeping the sound, or finding someone else who can make the sound as you want it to be.
This is where Laser Labs 1 kicks in.
Instead of giving you access to a set of premade sounds, it gives you a set of premade sound components. They are categorized as:
The bright “pziyum” sound you hear from the laser shot it self.
The more bassier thuds from the guns them self, these doubles up as short explosions on their own.
The sound when the shot flies away. Not related to Sonic’s friend.
You have over 170 heads, 170 bodies, and 80 tails in this library of 169 MB, so let’s do some pretty simply math with these numbers:
170 x 170 x 80 = 2312000 different combinations.
In other words you can totally give up to 2.3 milion guns their own unique sound.
And that’s just the beginning. Say you need an explosion with a bit of oomph in it? Pick 1 body and 2 tails, play them together… There is litteraly nothing stoping you from getting the ultimate dream sounds for your games!
Each sound has been properly mastered and processed to meat the highest standards of what is expected from game developers. The sounds are in WAV format, 16 bit at 44.1 kHz. In other words as good as any CD you pick up from your local dealers.
Johan Brodd has over 20 years experience in audio and music production. He’s got absolute hearing, which safeguards the qulity that these sounds, can be used in any game, any time, by anyone.
Regarding the version information:
The length is shown as an average, since this is a big collection of small files.