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This pack is composed by several loops (30 sec. long) that can be seamlessly chained / played together one after the other. Demo video: Demo files: There are different gameplay states: 1) intro 2) standard gameplay 3) "hurry up" 4) end game Intro loop to be used before starting the level/gameplay, in the intro screen, etc. Standard gameplay 3 main background loops 3 connective loops these are shorter loops to be used (if needed) as transitions between the other main standard gameplay loops. They also can be used as standalone loops in other part of the game. Included: • full mix with and without melodies, for both the background and connective loops. • melodies in separate tracks, so you can mix each background / connective loop with each different melody There are also transitions to and from the "hurry up" state: a) "Transition to hurry up.wav" b) "Return from hurry up.wav" Use these clips at any point of the soundtrack between: "standard gameplay" clip and the "hurry up" clip (a) " hurry up" clip and "standard gameplay" clip (b) Hurry up 1 main loop with and without melody. Melody is available also as a separate track to be mixed as needed. End game Two clips: "end - win.wav" "end - lose.wav" played at any point of the soundtrack when the player either win or lose the game.

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Active Since: January 2016

Published Products: 64

Followers: 0


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Adaptive music vol.2

Handcrafted by bosone


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Technical Details

Name Value
Version 1
Last updated November 28, 2016
Included formats wav
Created in sonar
File size 74 MB
Changelog First version
Duration 00:07:30
Loops seamlessly
Bitrate 320
Sample rate 44100 Hz

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