This track is designed to work effectively with Fmod or Wwise. My aim was to create a track that will respond to game parameters, enhancing the emotional impact on the player.
Large layered music track consisting of three parts:
A1 — anxious expectation, stressful journey
A2_1 — obstacles on the way / trials / battle
There are two folders inside for your convenience:
Basic — the layers are combined here, which makes them easier to use
Advanced — there are each layer separately which gives you the ability to combine tracks as you wish
I highly recommend using this track with audio middleware such as Fmod or Wwise. For this purpose, I specifically named each track according to all the import rules:
[Chapter]-[Name]_(Variant №)_[Beats Per Second, Time Signature]_[Number of Measures]-[Number of Measures in Lead-in]
Anything that has a variant is subject to randomization. Var. 0 means that the presence of the track itself is subject to randomization.
In the Advanced folder, if the file has the .txt extension, it means that it was used in the previous part and it is recommended to use it again for optimization, without importing a new file.