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50s Vintage Furniture Pack with High Quality PBR Textures.

Ready for Unity 5.0.1+ (.unitypackage) and UE 4.12+ (.uasset)

This pack includes 24 Unique Prefabs:

- Books 64 Tris Sketchfab

- Chair 486 Tris Sketchfab

- Chandelier 2824 Tris Sketchfab

- Coffee Table 1160 Tris Sketchfab

- Floor Hanger 5618 Tris Sketchfab

- Floor Lamp 1400 Tris Sketchfab

- Phone 2745 Tris (Baked Cable), 5931 Tris (Geometric Cable); 3 Colors: Blue, Black, Red Sketchfab

- Puff Chair 660 Tris Sketchfab

- Radio 1784 Tris Sketchfab

- Sofa 4212 Tris Sketchfab

- Table 1076 Tris Sketchfab

- TV 3366 Tris Sketchfab

- Vase 828 Tris Sketchfab

- Bookshelf 12 Tris

- Wall Clock 2516 Tris Sketchfab

- Wall Decor 956 Tris Sketchfab

- Wall Unit (Modular, Separated parts: cabinets, doors, shelfs)

+ Demo Scene

- 1024-4096 px textures

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50s Vintage Furniture Pack

Handcrafted by Valday Team


(VAT may apply)

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Technical Details

Name Value
Version 1
Last updated October 17, 2016
Included formats FBX, BMP, Unitypackage, Uasset
Created in Blender, Unity, Unreal Engine, Substance Painter
Changelog First version
Poly count N/A
UV Mapped


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DMCSquared 6 years ago

Hi @mrven! This pack looks amazing and pretty much everything I need for a project I want to work on. However, as a bit of a game-dev noob I was wondering how difficult it would be to make the dial on the radio rotate and the red marker move left and right so it could be used to make a 'tuneable' radio. Cheers!

mrven 5 years ago

Hi @DMCSquared! Radio in this pack only static. If you want tuneable" radio you need:

DMCSquared 6 years ago

Thanks so much for the speedy reply @mrven :) I think I can avoid the rotation and just work on the red line movement and simply 'suggest' the dial rotation with audio FX. This is to use for my audio showcase anyway! Just removing the red line and making a controllable plane doesn't seem too challenging (I'm not a *total* n00b!) and if I'm wrong, I've got lovely mates in the game dev community who I'm sure can help me on that front if I can't figure it out for myself :) I think I'll start with just making the moving plane and tying it up to controls and the audio I have in mind, then once I know it works I'll come back and get the asset(s).


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