Description
US army marines 3D characters pack.
Rigged and animated ready for game development.
– base soldier mesh with removable helm, waist gear and M16 gun.
– 5 different body style skins 1024×1024.jpg + M16 gun texture.
– 86 animations !
Polygons count:
High LOD: 4814 triangles
Low LOD: 934 triangles
Formats included:
.b3d (Blitz3D)
.blend (Blender3D)
.dae (Autodesk)
.dae (Collada)
.dts (Torque engine)
.fbx
.ma (Maya)
.max (3dsmax 7.0)
.ms3d (Milkshape3D)
.unitypackage
.x (DirectX)
.x (XNA)
animations:
000 – 004 T-pose
005 – 105 Idle 1 (no gun)
110 – 310 Idle 2 (no gun)
315 – 355 Walk (no gun)
360 – 400 Walk backwards (no gun)
405 – 435 Run (no gun)
440 – 465 Jump (no gun)
470 – 500 Left turn (no gun)
500 – 530 Right turn (no gun)
545 – 575 Strafe left (no gun)
580 – 610 Strafe right (no gun)
615 – 655 Crouch walk (no gun)
655 – 755 Crouch idle (no gun, knee)
760 – 780 Hit reaction (no gun)
780 – 915 Scared (no gun)
920 – 980 Scared walk (no gun)
985 – 1035 Scared run (no gun)
1040 – 1080 Scared run (no gun)2
1085 – 1165 Surrender (Hands up, no gun)
1175 – 1275 Idle 1 (gun down)
1280 – 1480 Idle 2 (gun down)
1485 – 1525 Walk (gun down)
1530 – 1570 Walk backwards (gun down)
1575 – 1605 Run (gun down)
1610 – 1635 Jump (gun down)
1640 – 1670 Left turn (gun down)
1670 – 1700 Right turn (gun down)
1715 – 1745 Strafe left (gun down)
1750 – 1780 Strafe right (gun down)
1785 – 1825 Crouch walk (gun down)
1825 – 1925 Crouch idle (gun down, knee)
1930 – 1950 Hit reaction (gun down)
1960 – 2000 Walk (gun up)
2005 – 2045 Walk backwards (gun up)
2050 – 2080 Run (gun up)
2085 – 2110 Jump (gun up)
2115 – 2145 Left turn (gun up)
2145 – 2175 Right turn (gun up)
2190 – 2220 Strafe left (gun up)
2225 – 2255 Strafe right (gun up)
2260 – 2300 Crouch walk (gun up)
2300 – 2400 Crouch idle (gun up, on one knee)
2405 – 2425 Hit reaction (gun up)
2425 – 2435 Standing firing 1
2435 – 2455 Standing firing 3
2460 – 2505 Die forward
2510 – 2555 Die backwards
2560 – 2660 Ready with detonator
2665 – 2765 Sit idle (no gun)
2770 – 2870 Chat idle (no gun gesturing)
2870 – 2890 Prone(down)
2890 – 2990 Prone(gun_down)
3000 – 3100 Prone(gun_up)
3105 – 3110 Prone(firing_1)
3110 – 3125 Prone(firing_2)
3125 – 3155 Prone(UP)
3160 – 3165 Crouch(firing_1)
3170 – 3175 Crouch(firing2)
3180 – 3230 Belly_crawl(no_gun)
3235 – 3285 Belly_crawl(gun_down)
3290 – 3350 Waving
3350 – 3390 Point_forward(no_gun)
3390 – 3430 Point_left(no_gun)
3430 – 3480 Point_right(no_gun)
3490 – 3540 Point_forward(gun_down)
3540 – 3590 Point_left(gun_down)
3590 – 3640 Point_right(gun_down)
3645 – 3690 Beckoning_toward(no_gun)
3690 – 3735 Beckoning_away(no_gun)
3750 – 3950 Sitting_on_chair(no_gun)
3960 – 4100 Scratching_head
4110 – 4135 Melee_with_rifle
4140 – 4210 Throw_grenade
4215 – 4280 Reload_rifle
4280 – 4385 un-jam
4390 – 4490 prisoner
4500 – 4550 Gesturing_yes
4550 – 4600 Gesturing_no
4600 – 4650 Picking_up_rock
4650 – 4700 Throwing_rock
4700 – 4970 angrily_part1
4970 – 5260 angrily_part2
5260 – 5420 angrily_part3
5420 – 5600 Chat_idle_2
5600 – 5850 Chat_idle_3
5860 – 5960 Sleep_on_ground
Technical Details
Version | V1 (Last updated 29/05/2017) |
Included formats | see description |
Created in | 3dsmax |
Poly count | 4814 |
Animated | Yes |
Rigged | Yes |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
Technical Details
Version | V1 (Last updated 29/05/2017) |
Included formats | see description |
Created in | 3dsmax |
Poly count | 4814 |
Animated | Yes |
Rigged | Yes |
Textured | Yes |
Materials | Yes |
UV Mapped | Yes |
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