Merc rangers construction kit.
Guns: AK47, M16, MP5K, MK11 sniper rifle, M9 pistol, knife.
10 heads x 10 textures
5 bodies x 10 textures
5 pants x 10 textures
5 shoes x 1 texture
5 hands x 1 texture
1 ammunition set – 5 variations x 10 textures
Model with all the parts is delivered in a single file which are easily switched/managed within a 3D engine.
Formats included:
.blend (Blender3D)
.dae (Autodesk)
.dae (Collada)
.fbx
.ma (Maya)
.max (3dsmax 9.0)
.ms3d (Milkshape3D)
.unitypackage
.x (DirectX)
.x (XNA)
Average triangles count for a fully equipped soldier ~ 5500
102 animations:
0 – 5 loop Tpose
10 – 210 loop Idle_01
215 – 315 loop Idle_02
320 – 520 loop Idle_03
525 – 775 loop Idle_04
780 – 960 loop Idle_05
965 – 1035 loop Idle_06
1040 – 1110 loop squat_idle_01
1115 – 1195 loop squat_idle_02
1200 – 1260 loop squat_walk_01
1265 – 1325 loop squat_walk_02
1330 – 1390 loop squat_fw_right
1395 – 1455 loop squat_righ
1460 – 1520 loop squat_bc_right
1525 – 1585 loop squat_back
1590 – 1650 loop squat_bc_left
1657 – 1717 loop squat_left
1720 – 1780 loop squat_fw_left
1785 – 1845 loop squat_walk_shoot
1850 – 1950 loop crouch_idle
1955 – 2005 loop crouch_walk_01
2010 – 2060 loop crouch_walk_02
2065 – 2115 loop crouch_fw_right
2120 – 2170 loop crouch_righ
2175 – 2225 loop crouch_bc_right
2230 – 2280 loop crouch_back
2285 – 2335 loop crouch_bc_left
2340 – 2390 loop crouch_left
2395 – 2445 loop crouch_fw_left
2450 – 2500 loop crouch_shooting
2505 – 2535 loop walk_01
2536 – 2565 loop walk_shooting
2570 – 2600 loop walk_fw_right
2605 – 2635 loop walk_righ
2640 – 2670 loop walk_bc_right
2675 – 2705 loop walk_back
2710 – 2740 loop walk_bc_left
2745 – 2775 loop walk_left
2780 – 2810 loop walk_fw_left
2815 – 2845 loop walk_02
2847 – 2877 loop walk_03
2880 – 2895 loop run_01
2900 – 2920 loop run_02
2925 – 2945 loop run_fw_right
2950 – 2970 loop run_righ
2975 – 2995 loop run_bc_right
3000 – 3020 loop run_back
3025 – 3045 loop run_bc_left
3050 – 3070 loop run_left
3075 – 3095 loop run_fw_left
3100 – 3120 loop run_shooting
3121 – 3155 loop run_jump
3215 – 3235 loop run_03
3236 – 3259 loop run_stop
3260 – 3270 loop jump_start
3270 – 3300 loop jump_loop
3300 – 3315 loop jump_end
3320 – 3350 loop turn_right
3355 – 3385 loop turn_left
3390 – 3410 loop hit_01
3410 – 3430 loop hit_02
3430 – 3450 loop hit_03
3455 – 3480 loop melee_01
3480 – 3505 loop melee_02
3505 – 3525 loop firing_01_standing
3525 – 3535 loop firing_02_standing
3535 – 3545 loop firing_03_standing
3550 – 3570 loop firing_01_squat
3570 – 3580 loop firing_02_squat
3580 – 3590 loop firing_03_squat
3655 – 3720 loop reload_rifle
3720 – 3825 loop un-jam
3835 – 3905 loop throw_grenade_01
3905 – 3945 loop throw_grenade_02
3945 – 3990 loop death_01
3995 – 4040 loop death_02
4045 – 4095 loop death_03
4100 – 4180 loop working_01
4180 – 4260 loop working_02
4265 – 4275 loop sit_down
4275 – 4375 loop sit_idle
4375 – 4385 loop sit_down
4385 – 4410 loop change_weapon
4410 – 4450 loop lie_down
3600 – 3630 loop down_idle
4450 – 4470 loop down_firing_01
3630 – 3640 loop down_firing_02
3640 – 3650 loop down_firing_03
4470 – 4520 loop down_move
4521 – 4570 loop down_roll_right
4571 – 4620 loop down_roll_left
4621 – 4670 loop down_move_back
4671 – 4705 loop stand_up
4715 – 4755 loop swim
4760 – 4800 loop climb_up
4801 – 4840 loop climb_down
4850 – 4950 loop firing_pistol_idle
4950 – 4970 loop firing_pistol_01
4970 – 4985 loop firing_pistol_02
4990 – 5030 loop knife_attack_idle
5030 – 5050 loop knife_attack_01
5050 – 5110 loop knife_attack_02
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